Every case has a pattern.
DelictZent is a Dutch game studio building criminal and detective mysteries. Rain-slick streets, moral grey, and puzzles that reward observation.
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CASE FILE 000 · THE BRIEF
Every city hides a thread. Most people walk past it. We build games for the ones who don’t.
DelictZent makes narrative crime and detective mysteries with a European noir sensibility — procedural detail, quiet dread, and characters who carry the weight of what they uncover. No hand-holding. No tidy answers until you’ve earned them.

The name comes from the law.
A delict is a wrongful act: the offense at the heart of every investigation.
The Zent is how we approach it — composed, methodical, patient. The chaos of a crime, and the calm discipline of piecing it back together.

CASE BOARD · LIVE STATUS
No open cases. Not yet.
DelictZent publishes nothing until it holds together — every clue placed, every alibi tested, every lie accounted for. When the first case opens, it opens here, and this board fills in.

STATUS: 0 OPEN · 0 CLOSED · BOARD EMPTY
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THE STUDIO
Dutch-made. World-facing. A little dark around the edges.
PERSONS OF INTEREST · FOUR FILES
The Investigators
Four names keep surfacing in our files. They will carry the cases when the cases open.

ELSA — DRAFT dossier:
The one who remembers. Rooms, dates, the exact wording of a lie — Elsa keeps what other people drop.

HA-YUN — DRAFT dossier:
Follows the money. Ledgers, payouts, the quiet arithmetic of guilt — Ha-yun reads numbers like statements.

KALISHA — DRAFT dossier:
Walks in without a badge and leaves with the truth. Kalisha works the street, not the file.

PHOEBE — DRAFT dossier:
Hears the pause between words. Phoebe interviews silence, and silence usually talks.
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CASE INTAKE
Have a case for us? Press, publishing, or a tip that won’t wait.